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Behind the Scenes - February Those who joined us at RuneFest may remember designing a boss to be fought in the Dominion Tower, and we promised to release it this year. We also promised a TzHaar rework, and a single-player creature more threatening than Tz

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Behind the Scenes - February
Those who joined us at RuneFest may remember designing a boss to be fought in the Dominion Tower, and we promised to release it this year. We also promised a TzHaar rework, and a single-player creature more threatening than TzTok-Jad. Well, this month we fulfil all of those promises, and give you much more besides!
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Dominion Tower – New Boss and Improvements
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We will be breathing some life into the designs you voted for at Runefest, giving the ’Sunfreet‘ some vicious battle tactics. It will be able to take off out–of-sight, raining fiery death on even the most battle-hardened warriors, and it will have a claw-full of devious manoeuvres to keep you on your toes. To make sure that all members get a blast of Sunfreet, we will create two versions: one designed for players of combat level 110 and above, and another available to all, at a reduced combat level but with the same impressive attacks.
We will also be making a tower-load of other improvements to the general experience. To name a few:
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The Dominion Tower Item Exchange – Getting more power-ups than you can use? Exchange the items you amass for XP books!
Goliath, swift and spellcaster gloves improvement – You will be able to own multiple pairs of gloves and we’ll also make them last longer. You shouldn’t find yourself running to and from the Tower when you want to be fighting or finishing off a Slayer task.
Increased XP rates - We will also take another look at the XP rates. Although the main reason for fighting in the Tower isn’t XP, we felt that the rate wasn’t quite competitive enough.
Potion Flasks

It is a sad sight for anyone to see an empty potion vial or 12 sitting in their inventory, whether you’re deep in a dungeon, or halfway round an agility course. We’ve all wondered if it’d be simpler to pour them all in a bucket and wade into the next encounter like a milkmaid.

While we don’t really plan to add potion buckets to the game, we're adding something far more suitable: potion flasks.
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You will be able to mine (at level 81) a brand new resource called red sandstone. This is a non-tradable resource that is used to create ’robust glass‘ (another non-tradable, player-crafted resource).

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